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Captive market game
Captive market game





captive market game

This dystopic series according to Vanity Fair is unfortunately what we all needed, which in a sense we do whilst we are all stuck in a very similar situation it is unlikely that we would end up in a similar situation – although I question whether these games are a real thing – it seems to me there might be a chance – a horrifying thought for some but when one thinks about the dark web its not unlikely. Hats, masks, t-shirts are everywhere so people can mimic the characters. The rush of memorabilia since its popularity is never ending. The look of horror on many of their faces as they are gunned down by the pink soldiers. Number 456 successfully manages to lick his umbrella so that it pops out of its shell with seconds to spare whilst others try fatefully with a needle to carefully perforate the lines so they pop out. The consequence of it breaking in the actual game was instant death fortunately we can all recreate the game without the violent end. It has also oddly renewed peoples obsession with honeycomb – the Dalgona candy – people desperately trying to extract their shape. These poor people willingly participate in a game which whilst it rewards an obscene amount of money requires the players to question their morals, kill their family & friends all with the goal of supposedly clearing their debts. the looming debt of the younger generation hits home internationally – although it does highlight the crushing debt crisis in Korea itself. The combination of shock & awe and real life issues – i.e. Indeed there is a plethora of Korean screen writing to enjoy on Netflix and whilst I am not a horror fan the Asian styles seem to speak to me far more than western films. There have been a string of different series on Netflix which follow this game format, Japanese Alice in Borderland being my particular favourite. Whilst this is not a review of the Korean horror series Squid Game there is no denying it has been hugely popular.







Captive market game